:
Thank you, Mr. Chairman and members of the committee, for inviting me to share my thoughts on the emerging digital media environment.
The mandate of Library and Archives Canada is to capture and preserve the documentary heritage of Canadians, including that of the Government of Canada. Through the collection of documentary heritage we provide an accurate account of the evolution of Canadian society. Documentary heritage is at the core of literacy in Canada, and even at the core of our democracy. By ensuring that the most relevant and significant material is acquired and preserved, we ensure that this material is there to be searched and accessed by Canadians over time.
Fulfilling our mandate in the new digital environment presents unique challenges and opportunities. As you know, the new information and communication technologies are continually evolving. They have fundamentally changed the way Canadians create information, safeguard it, and retrieve it. In the new digital environment, Canadians expect to find information everywhere and anytime. This is true in organizations and institutions throughout our society.
Information in all forms—films, documents, portraits, photos—is today more than ever ephemeral, instantaneous, and highly dynamic. And we are witnessing a new phenomenon: in the digital media age, too much information is recorded. This creates a major challenge unique to the archival function, which is how to be selective about what should be preserved and what need not be.
[Translation]
As the CNRS researcher Tzvetan Todorov wrote in 1995, collective memory is at risk today not because records are disappearing, but rather because there is too much available. This problem of abundance directly affects the capacity of societies to identify, preserve and ensure access to their documentary heritage. One consequence is that most countries are revisiting their policies and legislative frameworks to deal with the challenge of preservation in a digital age.
In Canada, LAC—as a key part of the Canadian Heritage portfolio—has a critical role to play in influencing and informing these discussions. Today, we are in a transition from a documentary environment of paper, canvass, vinyl and film to a new digital environment, where sensory information now takes the form of bits and bytes—untouchable and invisible. This has caused a tectonic shift at the very foundation of our business.
The traditional archival materials that once came to us in a box filled with books, pictures and papers, all organized in the way the donor was thinking, will now be coming to us on a memory stick. This memory stick will contain books read by the donor in one folder, the texts he or she has written in another folder, and photos in yet another one. Moreover, all of these items will be readable only with the software utilized by the author twenty years ago and—to make things worse—the appropriate version of that software. And we will not necessarily know the nature of the content until we have accessed it. These are the challenges of the archival business in the 21st century.
Building and preserving Canada's documentary heritage in this new environment requires new approaches, new ways of working and, above all, new forms of partnership and collaboration.
[English]
To meet this challenge, memory institutions like LAC must change the way they do business. Increasingly, they will need to work together to identify relevant documentary heritage and to complement each other's work in the areas of acquisition, preservation, and access.
At the same time, the new digital environment offers wonderful opportunities, provided we can master new technologies in support of acquisition, preservation, and access. This is what we are doing today, and what we will increasingly be doing in the future, with new digital approaches to fulfilling our mandate and to better connect Canadians across the country with their documentary heritage. The digital environment can become a conduit to ensure that all Canadians, no matter where they live or what their socio-economic status is, will have access to their documentary heritage.
[Translation]
To deliver on the promise of the new digital media environment, we will have to address the issue of identifying and preserving the content created in the new social media networks like Facebook and MySpace. We must open up and link our digital and digitized documentary heritage to Canadian cultural industries, genealogists, historians, lawyers and Canadians in general. In this way, we will enable direct cross-country access to a largely untapped public resource. These assets can be leveraged for literacy development and democratic needs, and repurposed for a wide variety of uses, some of which are as yet unknown. For example, LAC is sharing its digital content with memory institutions and Canadian cultural industries to enable new digital media applications, thus contributing to innovation and new business opportunities.
In another case, we have enabled Inuit youth to connect with their Elders by inviting them to identify and tag photographs of their ancestors online. Often, these are the only visual records the Inuit community has of these individuals. Many of the photographs featured in this initiative, called "Project Naming", were digitized by LAC from paper-based Government of Canada collections.
[English]
Today, however, most records are born digital, including most government records. In this new environment, LAC has helped build a new policy suite to assist federal departments capture and manage relevant digital content so that it can be made accessible over time. The directive on record keeping is in direct response to the needs of digital work environments in the federal government.
The key lesson of the record-keeping initiative that serves as a best practice for how we collect and preserve digitally created content is the principle of linking the production of Canadian digital content to its preservation and access. As the Harvard University law professor Jonathan Zittrain notes, “In the digital environment, everything is saved yet little is preserved.”
Mr. Chairman and members of the committee, we cannot wait a few decades before we tackle the challenge of digital preservation. To do so is to risk creating serious gaps in the continuing memory of this country.
[Translation]
As Canada moves forward in meeting the challenges of preserving its digital documentary heritage, we will need to develop a pan-Canadian network of Trusted Digital Repositories—electronic vaults where digital content can be hosted and distributed in both the short and medium term. This content will be carefully selected to determine what should be preserved and made available in the long term. LAC is currently developing the appropriate policies, standards, work processes and technologies to enable it to become a Trusted Digital Repository and thereby to ensure long-term access to this country's digital heritage. In this way, we are truly becoming a 21st century library and archives.
Our mandate to preserve Canada's documentary heritage for current and future generations places LAC in the unique position of being able to contribute our experience and expertise to the emerging national digital content strategies. Our own modernization efforts are focused on meeting these challenges to leave a meaningful legacy for Canadians in future.
As we reflect on the opportunities and challenges of the emerging digital media environment, we should bear in mind that in our free and democratic society, it is the content itself that sustains our institutions and drives our economic, social and cultural development. At the core of any Canadian digital strategy is the obligation to acquire, preserve and make accessible content that is authentic, relevant, reliable and accessible, both today and for future generations. Thank you.
:
Good morning, members of the heritage committee.
My name is Maureen Parker and I'm the executive director of the Writers Guild of Canada. Also with me today is Kelly Lynne Ashton, WGC director of policy.
The WGC welcomes this opportunity to appear before the Standing Committee on Canadian Heritage. The Writers Guild is the national association representing more than 2,000 professional screenwriters working in English-language film, television, radio, and digital production. Our members are on the forefront of the creation of cross-platform, convergent, and transmedia content.
Screenwriters are today's storytellers. As such, they welcome these new opportunities to entertain, but they are also worried about the challenges and about how they and we, as Canadians, are going to meet those challenges. We are appearing before you today to urge you to support a comprehensive national digital strategy to help screenwriters meet these opportunities and challenges.
A national digital strategy must first ensure that there is sufficient funding to create professionally produced digital entertainment; second, it must ensure that Canadian-owned and Canadian-controlled enterprises exist to support Canadian content, and that they have appropriate incentives or requirements to do so; and third, it must amend the Copyright Act and support terms of trade to ensure that fair revenue streams flow back to content creators.
First we'd like to talk a bit about what our members are actually doing in digital media. They are taking advantage of a variety of new creative opportunities. They write webisodes such as the ones for Little Mosque on the Prairie, in which characters from the television series extend the experience through additional stories. They also write original web series, such as the award-winning My Pal Satan, which is about what life would be like if your roommate were Satan.
My Pal Satan is an example of how digital platforms allow screenwriters more creative freedom. Our members not only write for linear formats but also for interactive games such as Autotopsy, which is an extension of the television series Crash and Burn.
Screenwriters are experimenting with the convergence between story and game, and some members are breaking new ground with innovative new forms of storytelling, such as the Twitter soap opera Crushing It. By the way, we know that you do not have time right now, but we'd be happy to stay after the meeting and show you a few of these examples on our laptop.
Canadian screenwriters are interested in developing new methods for reaching audiences directly, without having to go through broadcasters. The online world offers very quick feedback from audiences. This allows writers to respond immediately, as they can incorporate ideas as they continue to create.
Also, the lower cost of digital production means that screenwriters can become digital content producers, overseeing all aspects of production in a way that just cannot be done in traditional broadcast television. Screenwriters now have control over their stories all the way through production to delivery to the audience.
Digital platforms also offer more opportunities for the distribution of traditional television programming as Canadians migrate their viewing to online platforms. Canadian television can now be viewed on broadcasters' websites and cable companies' online portals, and it can be downloaded to own through iTunes. Unleashed from the broadcast schedule, more Canadians will get a chance to view Canadian programming.
The primary challenges for everyone working in this digital world come down to money. There must be more money to fund new digital production and fair compensation for the exploitation of both new digital content and traditional television content.
Let's start from our very basic principle that screenwriters and artists need to be paid for their work and need to earn revenues from the exploitation of their work. We look first to our collective agreements and individual contracts to set minimum fees and identify revenue streams. We need to be flexible in collective bargaining and contract negotiation to take this new digital world into consideration.
Online business models are in flux, so it's difficult to identify where and how those revenues will flow. This is our challenge as a guild. What we cannot address alone are lost revenues from common consumer uses such as illegal file sharing and saving to hard drives, which are currently not allowed under the Copyright Act and not compensated for.
We don't want to stop these uses, but rather make them allowed uses for consumers and put in place collective licensing to compensate creators for those uses. There has to be a balance between consumers and creators.
It has been suggested by some that fair dealing be expanded to include these consumer uses. While this solution decriminalizes this common behaviour, it also eliminates revenue streams to creators. We therefore oppose the expansion of fair dealing or other exceptions to copyright infringement except in those specific cases, such as allowing for parody and satire, where it makes sense. Of course we agree that the definition of fair dealing and other exceptions to copyright infringement should be technology-neutral and not so specific as to require amendment again when technology evolves, but they should also not be so vague as to allow every use imaginable under the name of fair dealing.
Another challenge is that the lack of revenue flowing to screenwriters from online distribution is not just limited by things like illegal file-sharing. Broadcasters are demanding more rights from producers for the same licence fee. For example, if a broadcaster exploits a TV show through iTunes downloads, in most cases the broadcaster keeps that revenue, and it is not shared with the production community. We support a terms of trade agreement between the broadcasters and the producers, because without it no one but the broadcaster earns revenue from these new uses. We will be working with independent producers to ensure that compensation flows equitably to the creative community.
Kelly Lynne.
:
Without adequate production financing, Canadians will not have the choice of sufficient professionally produced Canadian digital entertainment media. Yes, the costs of content creation have dropped so low that anyone can be a content creator. But it is the production costs that are dropping--cameras and editing equipment and software. The content is still amateur if unskilled amateurs are writing and performing in it.
My 13-year-old daughter has a YouTube channel, as do many of her friends. Jacob Glick from Google has appeared before you and told you that there is plenty of Canadian content on YouTube. He is counting my daughter's videos, and while I think she's very talented, I'll be the first to say that she is not a professional and her audience is somewhat limited. YouTube can be an inexpensive way to distribute content directly to consumers without the broadcaster as a gatekeeper, and our members are increasingly interested in this opportunity. But amateur content is not a substitute for professionally produced Canadian content. Canadians deserve better. Without government support, Canadians will have no choice but to enjoy the vast amount of U.S. professionally produced content that is online.
We welcome the changes to the Canada media fund that require content on more than one platform. However, as a result, the CMF now requires that broadcasters, producers, and content creators do more, by creating content for more than one platform. Under the new CMF, every TV show it finances must be accompanied by content on a digital platform, such as streaming the TV show, building a simple brochure site, or, for at least 50% of a broadcaster's CMF programs, building value-added digital content.
While the first two can be easily financed by the broadcasters themselves, value-added content requires third-party financing in addition to what is being provided by CMF and broadcasters. There simply isn't enough money in the system to cover the shortfall. The answer is not to reallocate more money from broadcast to digital content, either. We cannot compromise the quality of our television content. We must remember that the bulk of viewing is still to TV. According to a recent Nielsen study in the U.S., 99% of screen viewing is still TV, and according to the CRTC's annual communications monitoring report, an increasing proportion of viewing of video online is of traditional TV. Private sector investment is not a viable alternative, as there are not yet any secure business models available to guarantee a return. Yes, there have been a few online successes, such as Club Penguin and Justin Bieber, but they are the exception to the rule.
What do we need to ensure a Canadian presence in the digital world? We need the government to extend the current Canadian film or video production tax credit to linear original web series so that online distribution on a Canadian-owned site also acts as a trigger for the tax credit. We also recommend that the government create an interactive digital media tax credit modelled after several successful provincial digital media tax credits. However, to ensure that such federal funds support Canadian talent as well as producers and crews, there must be a Canadian content certification system for digital media, similar to CAVCO. The WGC has been recommending that the top five highest-paid creative talent must be Canadian, in addition to current funding rules that require that 75% of costs are spent in Canada under Canadian ownership and control of the project. This should not be hard to do.
We also need the ISPs, like Rogers and Shaw, to make an appropriate contribution to Canadian content under the Broadcasting Act. They are not dumb pipes. For one thing, due to graduated fees, ISPs earn more revenue when consumers download more rich media content. With our colleagues in the independent production community, we recommended to the CRTC at their new media hearing last year that ISPs make an appropriate contribution to the creation of content that they carry, through a levy. Even though the CRTC chose to extend the new media exemption order and not impose a levy, we still see the need for ISPs to make a contribution to the creation of the Canadian content they benefit from.
We look forward to the government's public consultation on the national digital economy. We will look to ensure that any national digital strategy includes an updated Copyright Act; terms of trade; expansion of the Canadian film or video production tax credit and creation of an interactive digital media tax credit; maintenance of Canadian ownership and control requirements on telecommunications and broadcasting.
We thank you for your time and look forward to answering any questions you may have.
:
Thank you, Mr. Chairman.
I have more of a statement first, to you, Mr. Caron.
First of all, it has been an outstanding presentation. I really quite enjoyed it. I agree with what you're saying. The library wouldn't function if there were no index cards at the front that told you how to get to things. I think you've taken a sound approach to digitizing things, and I do think you've also correctly pointed the committee to an area where we might be concerned—that is, on preservation, not just putting things online but adequate preservation. So I want to thank you for that. I really think you're on the right track, and I just want to make that clear and thank you for your presentation.
Ms. Parker and Ms. Ashton, I want to pick up on where Charlie was a minute ago. I am somewhat concerned by some of the statements, because I'm always afraid that you're looking backward as opposed to forward. This study is very much about looking forward and saying, how do we leverage all these tools, this emerging platform, to really elevate Canadian artists, writers, and producers? How do we take advantage of these platforms?
I really think Charlie is bang on. It may be amateurish, some of the stuff on YouTube, but people love it, and they love it more than some of the professional shows that we're producing. They're really into it.
I'd also argue that there are more big hits being produced from things that might be seen as amateurish than there are coming from the conventional formats lately.
I remember, for example, when American Idol started up, the conventional music industry was saying “It's awful. Look at this platform. It's a joke.” But that platform has spun out stars such as Kelly Clarkson and Carrie Underwood. Big stars have come out of American Idol. These were amateurs. These were people who, before that, were bussing tables and stuff, but they had skills. Maybe they would have never been discovered if there wasn't an opportunity for them to put themselves out there. YouTube is that opportunity. It's the opportunity for everybody to broadcast themselves.
But I think you're adequately putting a case forward, which is, how do we monetize these things? How do we make sure there is value coming back to the writers?
That's something that this committee needs to get its head around. I think it's something that the Writers Guild needs to get its head around as well, and frankly, the ISPs and everybody else, the actual producers of content. They all need to figure out this new emerging platform.
I think things are happening. They're happening very quickly. I'm just concerned that you might be looking backward a little bit.
Can you address that?
The APFTQ has been in existence for more than 40 years now and represents more than 130 professional production companies working in both official languages in all audiovisual production sectors in Quebec. We want to thank the committee for the opportunity to express our digital vision today.
We are currently in a period of transition to the transmedia or multi-platform production and use of cultural content. This is a new transition period, we should say, since our industry has undergone a number of technical and technological changes since the CRTC's ancestor, the Canadian Broadcasting Commission, was founded in 1932. Perhaps we're tempted to think that these changes were minor in comparison with those we are currently facing, but that would be a mistake.
These changes have resulted in quite significant upheavals to justify numerous adjustments to the mandate of the CRTC, or that of its forerunners, and various legislative amendments. The governments of every period have managed to adjust to the new realities and to take steps to adjust the oversight of the broadcasting and telecommunications industries to those realities.
The government must revise certain policies and acts already in place without delay to adjust them to today's reality, while enabling those of tomorrow to find their place as well. We do not support the position that everything is new, that nothing is like the past and that no oversight is required, or the opposite view that all new platforms should be covered by the oversight currently in existence.
We submit to you that the solution lies more in a grey area between those two extremes. An initial observation in broadcasting and telecommunications is that there has been an explosion in the number of content dissemination channels and distribution channels. The entire existing production, dissemination, communication and distribution system is now being reproduced with certain adjustments in the virtual world of digital media. However, a number of acts and government policies no longer apply there.
In our view, we should start by adapting broadcasting and telecommunications legislation to this new reality. The starting point lies in their respective policies. I will spare you the examples, but you can refer to our document. The policies under the two acts can very well be updated and adapted to digital media. We think that most of the major principles they contain are directly applicable to digital. Of course, the scope of those two acts will have to be expanded to clearly cover all the ways of communicating content, both known and to be invented. As for the resulting regulatory oversight, it will also have to be as technologically neutral as possible, while complying with new established policies.
The second observation concerns convergence. Digitization and convergence accentuate the trend toward the concentration of media ownership rights. There are increasing interrelations and complementarity between the telecommunications, publication, broadcasting and Internet sectors, where a small number of economic players own vast families of businesses.
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In light of these findings, we believe that a comprehensive government strategy is needed to develop a Canadian communications policy that would embrace dissemination, distribution and communication for both conventional and digital media, and that would reflect the values and principles that must be complied with in Canada. All the acts concerned can then be amended to comply with this policy framework.
Now, allow us to present a number of specific positions on foreign ownership, Canadian content, the major ownership groups, copyright and financing.
With regard to foreign ownership, it should be noted that the first principle of the broadcasting policy is to ensure that the broadcasting system is owned by Canadians and under their responsibility. We are convinced that is the only way to ensure compliance with all the other principles set out in the broadcasting policy. The federal government wants to deregulate this aspect for telecommunications and satellites. From the outset, we want to support the position of a number of cultural industry stakeholders, that there is no evidence that the relaxing of foreign ownership rules advocated by the federal government is the best way to solve the perceived problem of excessively high rates for consumers or of the lack of capital to develop infrastructure. We believe the government should analyze the problem, as necessary, and assess all the means at its disposal to solve it, as well as their impact. In that way, it will be in a position to implement the best solution. We are not convinced there is a problem, but, if that is the case, we believe the solution lies more in the enforcement of policies and regulations than in greater access to foreign capital.
What we fear is much too broad control by foreign interests. For example, a foreign business operating a satellite with growing bandwidth needs could promote the dissemination of its foreign content to the detriment of Canadian content, which could make it very difficult, even impossible, for Canadians to access Canadian content. How then could the principle of the diversity of voices be complied with.
Until the federal government has a clear and firm position that it will protect all Canadian cultural media from foreign control, we fear that what has happened in the case of Globalive will occur in the broadcasting field. The government should introduce policies, legislation and regulations that are solid and appropriate. It must ensure that the requirements arising from the Canadian Broadcasting Policy are equitably complied with in every distribution channel. Without this political will, the danger we refer to will be very real.
:
With regard to copyright, we note that a brief was submitted to the federal government during the last consultations. It can be provided to you as necessary. What we are presenting now is a summary of certain aspects addressed in that brief.
With regard to piracy and protective measures, I will briefly say that, in representing all producers in Quebec and Canada in music and the audiovisual field, we filed an application for an injunction against a Quebec website that was permitting illegal file sharing. The Superior Court rendered a judgment and ordered that the site be shut down. One week later, the site was back on line, but hosted outside Canada. We continued our efforts for a year and a half before we came to the conclusion that it was impossible to fight. They had chosen a country that did not give us access to the identities of the persons responsible for operating the site. We thought it was the same people. Experience has shown us that it is very difficult to achieve a result against mass piracy. In our view, the persons responsible for this kind of website are clearly acting illegally. However, it appears that's not so clear in the act.
To solve this problem, we suggested ensuring that there is a clear statement that these providers of content retrieval tools are acting illegally and that, for those who choose to protect their content, the way of circumventing content should be made illegal.
We're also talking about the responsibility of intermediaries, but I won't go into the details. We'll come back to that in greater detail during the question period, if necessary.
With regard to ownership of copyright in an audiovisual work, we agree with other stakeholders that the act is silent on this point. You have to wait until the product is finally created in order to determine, through the courts, what creative contribution determines who holds copyright. To date, the case law has granted copyright to producers, screenwriters and directors, but it is never clear, never certain. There are types of production where there is no script. There are also types of production where the director merely broadcasts. The solution we propose in order to reach a permanent resolution of this situation and to simplify the release of copyright—a matter of greater importance with regard to digital—is to make provision for a scheme of exemptions for the employer, as is the case under the Copyright Act. In the context of people's jobs, when something is created, the employer is the first holder of copyright to succeed in exploiting it. In our view, the producer of audiovisual content, the only person who is there from start to finish and who hires people in turn and as necessary, should be granted the same kind of exemption and be the first owner of copyright.
My name is Jason Kee. I'm director of policy and legal affairs with the Entertainment Software Association of Canada.
The ESAC is the industry association representing companies in Canada that develop, publish, and distribute video and computer games for video game consoles, handheld devices, personal computers, and the Internet. Our members include Canada's leading video game companies and collectively accounted for more than 90% of the $2 billion in retail sales of entertainment software and hardware in Canada in 2009, and billions more in export sales worldwide.
We thank the committee for the opportunity to present the views of the ESAC on the challenges and opportunities of digital media.
First I'd like to give you a few quick facts about the Canadian video game industry.
Canada is rapidly establishing itself as a world leader in the global game industry and is currently ranked third in the world in game production, after the U.S. and Japan. Unlike many other Canadian creative sectors, we are a net exporter of creative product, and over half of Canadian video game companies report relying on foreign sales for 90% to 100% of their revenues.
The Canadian industry is estimated to generate $3.5 billion in revenue annually and indirectly employs over 14,000 people in highly skilled, high-paying jobs across a variety of disciplines, including programming, art, animation, visual effects, game design, and production. Our industry continues to experience explosive growth. And despite the economic downturn, job growth has remained at the 30% mark over the past few years. This makes Canada the fastest-growing game development location in the western world.
While this is a major achievement, we cannot afford to remain complacent. We are currently in the midst of a profound transformation, brought about by the development and adoption of digital technologies, which is affecting the digital industry, such as the games industry, as much as more conventional industries. The issues, challenges, and opportunities arising from these changes are many, and they must be considered holistically with a view to their overall impacts on all sectors. Only a comprehensive approach, one that recognizes the interrelationships and linkages between different segments of the digital ecosystem and examines issues in this context, will permit us to develop effective solutions.
We strongly support the development and implementation of a comprehensive national digital strategy. Such a strategy must be highly ambitious and long-term, with a view to creating sustainable next-generation jobs and securing Canada's position as a world leader in the digital economy. In order to accomplish this, the digital strategy must include a comprehensive plan to support the production and distribution of content and the growth of robust domestic creative and digital media industries.
Content and technology exist in a symbiotic relationship. The development of new digital products, services, and distribution methods, enabled by a vibrant ecosystem of business models, will foster Canadian creative industries, generate innovation and technology in communications, and drive investment, economic growth, and job creation.
In our recently released paper entitled “Game On, Canada! Playing to win in the digital economy”, we call for a comprehensive strategy that positions content industries at the heart of the digital economy. The paper provides ten concrete recommendations on a range of topics that are critical to the ongoing success of the domestic video game industry and that will ensure Canadian competitiveness in digital sectors.
We have circulated a copy of the paper to the committee. Many of the issues and recommendations have already been raised by a number of witnesses, particularly the Canadian Interactive Alliance. Accordingly, we will just touch on a few, which we would be happy to expand on if you have any questions.
First, we must adopt a plan to develop and retain cutting-edge talent. We should actively promote education in traditional technology areas, such as mathematics and science, but also in creative disciplines, such as art, animation, visual effects, game design, and sound design, as well as training in the business of digital media.
Canada should also remove regulatory barriers to bring in foreign workers with the right education, training, and experience in the digital sectors. Expanding existing programs and adjusting cumbersome work permit and visa processes will not only address unmet domestic supply of skilled employees, but will also spur skills and knowledge transfer and further job creation and retention of high-value employees in Canada.
Reliable access to financing and capital is essential to the development of robust digital media industries. Due to the high levels of risk involved, venture capital and other forms of outside financing can be difficult for digital media creators and companies to obtain. New sources of capital will incentivize investment by providing a means to hedge against risk, thereby reducing industry volatility and providing more stable and predictable growth for the sector.
New funds should be allocated for the experimental stream of the Canada Media Fund, potentially in addition to a new interactive digital media fund, not only to supply the domestic market for content, but also to support world-class Canadian content destined for international audiences.
We should also bolster existing provincial tax credit programs for digital media by introducing a new federal tax credit program.
Quebec's success in attracting major players, including Ubisoft, Electronic Arts, and Eidos, and more recently THQ and Warner Brothers Interactive, has been attributed to tax credit programs for digital media and very supportive government policies.
However, in the wake of this success, other jurisdictions have introduced their own tax credit programs. With those programs, coupled with the rising Canadian dollar, we are in danger of losing one of our most significant competitive advantages. The introduction of a robust federal digital media credit will ensure the competitiveness of the rapidly growing domestic industry and assist Canada in establishing and retaining a leading position in the digital economy.
Updating our intellectual property framework and in particular modernizing Canada's aging copyright regime for the digital age are crucial to the development of a successful digital media industry and a market-driven digital economy. Online piracy fundamentally undermines the integrity of the online marketplace by requiring creators and companies to compete against their own products. It siphons revenue that's necessary to recover the significant investments associated with digital media production, which in turn leads to business failures and lost jobs.
A robust copyright regime that provides effective protection for creative works in the digital environment benefits creators, businesses, and consumers alike by providing greater certainty in the digital marketplace and permitting market forces to operate properly. By protecting the considerable time, money, labour, and creativity that companies and creators invest in these new and innovative digital works and enabling creators and companies to determine the most appropriate means to distribute their works, a modern copyright regime will spur investment in the development of new digital products, services, and distribution methods and support a diverse range of new business models, fostering legitimate competition, greater consumer choice, and lower prices.
Canada must enact copyright reform that brings Canada into full compliance with the WIPO Internet treaties, including prohibition of the circumvention of technological protection measures that protect copyrighted works and the trafficking in circumvention devices and services.
In Canada, the liability of those who knowingly facilitate, encourage, or contribute to the infringement of copyrighted works is ambiguous and uncertain. This must clearly be established. We should introduce safe harbours for ISPs, but these harbours should be conditioned by effective cooperation with copyright owners in combating online infringements.
Further, ready cost-effective access to a first-class wire-line and wireless broadband infrastructure is crucial to the development of new products, services, and distribution methods in the online environment, which will in turn drive broadband adoption and lead to greater development. Access to advanced broadband infrastructure is indeed essential for online games and the digital delivery of games and is vital to the entertainment software industry's future growth. Canada should adopt a comprehensive plan to develop and deploy the next generation of broadband in the near term.
Finally, Canada must make a concerted effort to update our legal and regulatory regime for the digital economy and should review existing framework legislation and regulatory regimes, including the Broadcasting Act and the Telecommunications Act.
Furthermore, as part of this process, Canada should review and possibly reconsider the role and mandate of government institutions such as the Canadian Radio-television and Telecommunications Commission, as well as the Copyright Board, and consider the roles they should adequately play in the online environment.
I will happily answer any questions you may have.
:
With respect to the CRTC, it's an area we watch very closely. But our members, being video game companies, are neither broadcasters nor telecommunications providers, so they're not directly regulated, which is a position we quite like being in.
As an aside, I would point out that our industry and its explosive growth is an interesting example of a situation that has really grown up quite organically. You have had a number of supportive government policies to grow the industry, but we haven't required regulation to foster creation of Canadian content, because we are delivering Canadian content, frankly to global audiences.
As a consequence, at this juncture we wouldn't have any specific recommendations. I know that a lot of different ideas have been floated, both towards this committee and in general. I think it's mostly that we need to reconsider it. The CRTC itself has been calling for a re-examination of its mandate; it feels it doesn't have the tools to address a lot of the issues that are coming up in the online environment. Everyone is talking, of course, about convergence. A re-examination of both the CRTC and all the legislation it administers is, I think, worthwhile.
All of this being said, this is going to be a complicated endeavour. It's not going to be easily accomplished. You need to make sure that all of the stakeholders have a voice at the table and can express their views on what they feel the mandate should be, whether or not everything should be amalgamated into a single communications act, whether or not there's actually any point in doing so. I think all of these views need to be considered, but as part and parcel of an overall digital strategy.
This is part of that issue of taking a comprehensive approach whereby we have to consider how each individual piece affects the whole. While the video game sector may not be much affected, certainly wide swaths of the digital media sector would be, particularly in audio-visual. We have to be very careful and cognizant of those impacts.
:
Thanks to everyone for your evidence. It is extremely interesting and there may be too much information for us to be able to absorb, as the librarian who appeared before you said.
I want to talk to the people from the Association des producteurs de films et de télévision. I want to talk to you about foreign ownership because you are one of the rare witnesses who have talked to us about it in such an explicit manner.
First, I want to tell you that the Quebec cultural world, to which I have spoken, is extremely troubled about a number of points. On the one hand, it is troubled because everyone increasingly sees that telecommunications and broadcasting are the same thing. We also see that telecommunications businesses, which used to have nothing to do with broadcasting, now do. That's not just because of the convergence of cable companies, but also because, among other things, smart phones have become genuine broadcasters. Not only do people want to present television directly on them, as is currently being done in France, but also—you'll no doubt be talking to me about this—they're also producing “mobisodes”, episodes for mobile telephones. That's broadcasting.
I have a nice advertisement here, that I like to show you, which shows that the person who controls access controls content and cultural content. This is an advertisement from Bell, which offers free Canadian cultural content apps. This one is in English. They provide free access to CBC Radio, but also to Disney, which is American, and Maclean's, which is a magazine. No doubt in Quebec, free app offers would be very different, but the fact nevertheless remains that we can clearly see that telecommunications and broadcasting are increasingly the same. By providing foreign ownership access to telecommunications businesses, it's as though we were giving it to broadcasting businesses, a sector where there is currently no regulation.
First, it seems clear that you are opposed to foreign ownership of telecommunications businesses, aren't you? Second, even if there were no foreign ownership issues, don't you think we would have to have this public debate? Third, do you agree with the CRTC, which wants to merge the Broadcasting and Telecommunications acts?